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Caiman free games: GridWars 2 by Mark Incitti.

 

Though confusing at first, it does become more and more usable and easy to control with time and practice. When it does, you will find this to be massive power-house of a game. Login Signup. Search this site:. Follow us:. GridWars 2 Download 4. Talking Tom Cat. Clash of Clans. Subway Surfers. TubeMate 3. Google Play. Windows Windows. Most Popular. New Releases. Desktop Enhancements. Networking Software. Software Coupons.

Download Now. Networking Software. Software Coupons. Grid Wars Free. Move and shoot in eight directions with this retro arcade game. Island Wars 2 Free to try. Bomb your enemy\’s island with your biplane cannon.

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The defining characteristic of all good game design – not just videogames – is the marriage between accessibility and depth.

If you can create a game that anyone can pick up, understand and start playing in seconds without having to even glance at an instruction manual, yet which players will still be organically learning the subtleties of, and developing new tactics and strategies for, hours and days and weeks later, then you\’re a great designer. Any idiot can do one of the two, and even experienced authors who seem to understand the skill of combining both can get it spectacularly right , and then catastrophically wrong , in two almost identical circumstances.

But GW2 creator Mark Incitti has taken a game that was already very delicately balanced, added and changed elements that fundamentally alter the nature of the gameplay, and still come up with something that recognisably possesses the character of its parent yet is a vastly – almost immeasurably – different, and superior, game. And if we\’re going to try to understand how such a feat can be achieved, we\’re going to have to examine both why Geometry Wars is good, and why Grid Wars 2 is so much better.

If you remember Starstrike 2 on the Speccy, you\’ll feel at home in this shot. The original Geometry Wars and its largely-the-same follow-up are both obvious and unashamed descendants of Eugene Jarvis\’ legendary coin-op Robotron. In all three games, the player is placed in a single static screen and then assailed by hordes of enemies from a small cast list, each exhibiting very distinct behavioural characteristics.

Some track the player slowly but relentlessly, some are fast, some try to avoid his fire, and so on. Geometry Wars actually simplifies the already-stripped-down mechanics of Robotron, reducing the number of gameplay elements and removing the \”levels\” structure, replacing it with a single continuous assault.

To compensate, it racks up the speed, negating much of the tactical play that can be employed in the arcade game in favour of a pure reaction and co-ordination test.

The major innovation of Geometry Wars, though, is the introduction of black holes. From time to time, unassuming-looking red circles appear on the GW playfield. They neither move nor shoot, and if unmolested present no danger to the player except one of careless collision should you not be looking where you\’re going.

However, if disturbed by a stray bullet or an enemy bumping into them, the black holes will spring to life. Exerting an initially very weak gravitational pull, they draw enemies into their core, causing the hole to expand and spin and its gravity to increase, dragging in more and more enemies. If the growth is unchecked by the player shooting bullets into it, eventually the black hole reaches critical mass and explodes, spewing out a horde of tiny enemies which spiral towards the player at high speed, normally resulting in his swift demise.

In the Geometry Wars games, that\’s pretty much all there is to it. In Grid Wars 2, though, it\’s only the beginning. This isn\’t bloody Riverdance. In GW2, y\’see, despite all appearances you\’re not really a space warrior at all. What you are, in fact, is a farmer. The black holes are your fields, and the enemies are your sheep and cattle.

It\’s fortunate, then, that your reporter is descended from a long line of shepherds, and is hence ideally suited to explain further.

The black holes contain the key to racking up high scores in GW2. Blasting baddies nets you only a few tens of points, and while staying alive and avoiding using your screen-clearing smart bombs will build up a multiplier the highest your correspondent has ever seen it get is 7x, and letting off a smart bomb scores zero points and resets the multiplier to 1x , it\’ll still take you forever to break a million points just by wiping out waves of bad guys.

What you CAN do with them, however, is \”bank\” them by luring them into the black holes, and then blow up the black holes by repeatedly shooting them, which scores a LOT more points. The finer workings of exactly how many more still elude this reporter at the time of writing, but if you really stuff one of those little dark stars with evil beasties before you wipe it out, you can easily notch well over , points from a single supernova.

 
 

GridWars Patch : Mark Incitti : Free Download, Borrow, and Streaming : Internet Archive

 
 

Sometimes it\’s as simple as putting a hole between you and a pack of enemies such as the dumb blue diamonds, which just head straight for you regardless of what might be in the way. Sometimes eg with the green squares which run away from your shots it\’s the slightly more sophisticated method of putting the enemies between the hole and your fire, driving them into the hole as they flee from the bullet stream.

Sometimes it\’s desperately hovering at the edge of the black hole and shooting the enemies before they fall into it, because otherwise it\’ll be overwhelmed and explode before you have the chance to blow it up and get the points.

And sometimes, most terrifyingly, it\’s sitting in the midst of a huge wave of deadly enemies on the edge of a whirling star of death and not shooting at all. Your frazzled and shredded reporter lets off a smart bomb in a moment of weakness. The latter scenario arises when you find yourself trapped on the same side of a large black hole as an onrushing pack of green baddies, with too much mayhem going on around you to get to the relative safety of the other side.

The enemies are all being pulled into the hole, but if you shoot at them the force of your bullets\’ repulsion will actually overpower the hole\’s gravity, giving the enemies a fraction of a second in which to do what they really want to do, which is barrel head-first into you.

Or, if you\’re surrounded by the pink boxes with crosses in them, shooting them will cause them to break up into two smaller enemies which have a different, looping pattern of movement and are less susceptible to the hole\’s gravitational pull, again allowing them just enough leeway to suicidally ram your ship.

So you have to sit there on the brink you have to get right up close, because as the stars expand their gravity repels your bullets and you need to be almost point-blank to hit them , fighting against the star\’s gravity yourself, not shooting at these savage space monsters who are swarming menacingly just a few pixels away, while remaining constantly alert for other attackers like the tiny white pinwheels and blue circles who can pass through the black hole completely unaffected by its gravity , but sometimes also shooting frantically into the core to prevent it going critical as enemies from all side are hauled into its black heart.

You can\’t shoot into the star all the time, or your bullets will still generate enough repulsion at that range to stop the baddies being drawn into the core. It\’s a tightrope act. Every fibre of your being is screaming out to pour laser death into the relentless attackers breathing right on your neck, or to unleash a smart bomb and release the unbearable tension, but you need to marshal nerves of steel and an iron will to fight the instinct and hold on in there to realise all the points you\’ve worked so hard to earn.

It\’s exhausting. The snakes are so lovely, and so passive, you feel a pang of guilt every time you shoot one. But even when you\’ve mastered such demanding skills, all of this bitterly-won knowledge is still just tactical experience – short-term localised survival techniques. To play Grid Wars 2 strategically – that is, to intelligently maximise your scoring over the entire game rather than just stagger from emergency to emergency – you\’ll need to take account of the bigger picture.

It doesn\’t, after all, take too much of a mental leap to see what GW2 takes from a game like It\’s The Wooluf! The similarity of the shepherding principles, the indirect persuasion of enemies to go where you want them to, is plain enough.

How could a frenzied Robotron-derived retro shoot-\’em-up possibly share videogame DNA with a complex resource-managing real-time strategy wargame? Has WoS lost its mind? But there\’s no need to fear for your reporter\’s mental health, viewers. This is real-time strategy all right, it\’s just that the \”time\” part is moving a little quicker than you\’re used to. And the resource management? Oh, come on , alert and perceptive viewers of WoS. Do we have to spell this whole thing out for you, or what?

When black holes get big enough, they start to exert gravitational force on each other. Your resources in Grid Wars 2 are, of course, personified by the black holes.

But just like in any good RTS, you have to manage them carefully – if you let too many black holes survive and grow, you risk losing control of the situation like a bad plate-spinning act in a circus, unable to react in time if one hole is suddenly overwhelmed by a wave of newly-generated baddies while you\’re dealing with one on the other side of the screen.

And of course, exploding black holes unleash hideous swarms of particularly vicious enemies. If you destroy too many of the holes as they appear, though, you\’ll have no protection from the massive hordes of attackers that your guns alone aren\’t enough to cope with, and you also won\’t be able to take advantage of the huge points benefits they provide. You can score reasonably well in GW2 just by staying alive and killing stuff, but the mathematics of the game\’s difficulty progression means there\’s a glass ceiling through which you\’ll never break if you don\’t master the art of black-hole-farming.

What a pickle! Unchecked, they\’ll form double- and triple-star systems which are a nightmare to control. But this feature isn\’t meant to be a tips book. There are so many tricks and subtleties to playing Grid Wars 2 that we\’d be here for a week if we started listing them all. The ramifications of the incredibly simple rules which govern the physics of how black holes act and move around the screen and link up and break apart could fill a whole chapter by itself, as could descriptions of the characteristics of the different enemies and how to exploit them.

The game\’s Red Clone enemies, for example – monstrously brutal attackers reminiscent of the Recognisers from Tron and who charge straight at you from behind the protection of a forward-facing force field – are right up there for pure evil with all of the most infamous opponents of videogame history, like Defender\’s horrifying Baiters or the small spaceship in Asteroids.

The sheer joy of learning the various ways to outwit one and shoot him in his defenceless back is a pleasure I\’ll leave you to discover for yourselves. With impressive graphics watch the background grid melt through movement and incredibly intense game play for the relatively small download — the only down side is the controls.

To aim in a different direction you need to move in that way and press the mouse button to re-align your guns. Though confusing at first, it does become more and more usable and easy to control with time and practice.

When it does, you will find this to be massive power-house of a game. Login Signup. Search this site:. Follow us:. GridWars 2 Download 4. Search the Wayback Machine Search icon An illustration of a magnifying glass. Sign up for free Log in. GridWars Patch 5. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Here is the software patch to upgrade 5. This is compatible with Microsoft Windows 95 to at least Microsoft Windows There are no reviews yet.

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